//Fichier include des couleurs de Mercenaires destiné à la génération automatisée d'un maximum de textures
	//The browns
	#declare Brown1_srgb = color srgb < 122 / 255, 72 / 255, 57 / 255 >;
	#declare Brown2_srgb = color srgb < 126 / 255, 76 / 255, 62 / 255 >;
	#declare Brown3_srgb = color srgb < 114 / 255, 62 / 255, 53 / 255 >;
	#declare Brown4_srgb = color srgb < 102 / 255, 53 / 255, 43 / 255 >;
	#declare Brown5_srgb = color srgb < 93 / 255, 43 / 255, 38 / 255 >;
	
	//Green grass
	#declare GrassColBright = color srgb < 126 / 255, 170 / 255, 100 / 255 >;
	#declare GrassColMedium = color srgb <111 / 255, 150 / 255, 88 / 255 >;
	#declare GrassColDark   = color srgb < 93 / 255, 126 / 255, 74 / 255 >;
	
	//Blue ocean
	#declare Blue1 = color srgb < 28 / 255, 97 / 255, 109 / 255 >;
	#declare Blue2 = color srgb < 20 / 255, 89 / 255, 97 / 255 >;
	#declare Blue3 = color srgb < 16 / 255, 81 / 255, 89 / 255 >;
	
	//Path colors
	#declare PathDarkCol = color srgb < 96 / 255, 30 / 255, 14 / 255 >;
	#declare PathMediumCol = color srgb< 103 / 255, 33 / 255, 15 / 255 >;
	#declare PathBrightCol = color srgb < 104 / 255, 35 / 255, 18 / 255 >;
	
	//Concrete average color
	#declare ConcreteAverageCol = color srgb < 173 / 255, 160 / 255, 121 / 255 >;
	
	//Space grounds colors
	#declare GrayGroundCol = color srgb 0.65;
	#declare MarsColorMultiplier = 1.4242; 
	#declare MarsCol = color srgb < 157 / 255, 63 / 255, 11 / 255 >;